

OBMM has to be installed in Oblivion's install folder.Fortunately, most mods have a simple installation and package format, which means that the only thing to be done in the OMOD creation window after adding the archive is to fill out any relevant information. The examples below are not exhaustive, but they should give some idea of how to deal with various package types. The last group requires a variable amout of work to ready for OMOD installation.

The second needs to be added via the OMOD Creation Window's 'Add archive', and then the OMOD can be completed. The first needs to be double-clicked to be loaded into OBMM. In that mindset, mod downloads can quickly be broken into three groups: OMOD, OMOD-Ready, and neither. Once a mod is in OMOD format, it can be activated and deactivated with a double-click. For OBMM users, this means getting every mod packed into an OMOD. Use the same process to address each mod. This simplest mod management approach is to use one tool for one task. 5.2 Do Post-Installation Configurations.2.2.28 Visually Enchanted Customizer Fixed.2.2.27 Seph's Hand-to-Hand Animation Replacer.2.2.18 Gates to Aesgaard Episode 1 (GTA1).2.2.17 Unofficial Official Mods Patches (UOMP).2.2.16 Unofficial Shivering Isles Patch (USIP).2.2.12 Qarl's Texture Pack III Redimized (QTP3R).2.2 Examine and Convert the Downloaded Archives.
